X Graphics - Review By Jon Murchison
 
HiFiSim - X Graphics Website
VIDEO - Textures - VIDEO - Clouds
 
ARNZ X VIDEO
 

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Overview & Background

My first impression's of the world when FSX was released was how much better it was presented graphically straight out of the box. I know there has been much criticism about the desert world, and this criticism is certainly justified. Having said that however, in my view the ground textures, sky and water all have more depth to them than FS2004 did after install. There is no doubt that FS2004 add-ons have allowed the earlier version of the sim to replicate much of the quality seen in FSX, but only after downloading freeware or payware add-ons to help enhance the base look. So how does one then enhance the look of FSX, and would you even want to?

 
HiFisim Flightware, known for their award winning Active Sky product for FS2004 (now available for FSX), have produced a texture Enhancement package called X Graphics, which I'll refer to as XG from now on. XG allows you to change the textures in your FSX world for the following components: Clouds, Sky, Water, Roads and Rail, Airports and Lights and Sound. (Sounds as in thunder and rain)
 
This review will look at the download and install process, documentation supplied with the package, and then look at the dialogue windows XG uses to make changes and how these work. I have included a series of screenshots that show the 'default' textures at work, and then the same location with my selection of XG textures. Finally I give my last thoughts and we rate the package.
 
My system specs:
 
  • NEC H7101k running an IntelŪ PentiumŪ D Processor 820 (2.80GHz, 2X1M L2 Cache, 800MHz FSB),
  • 2GB/533MHz DDR2 (4 X 512MB)
  • 200 Gb SATA HD (7200 RPM)
  • MSI 7900GTO (512MB) graphics card
  • Sony wide screen LDV TV
 
Download ,Installation and Documentation
Our review copy of XG was the download version.  This is a hefty 449Mb zip file, so I would suggest it's not for those with dial-up connections. Recognizing this HifiSim have a CD version available for those who either want a packaged product, or downloading is simply not an option. Once safely on my hard drive I unzipped the package and was  presented with an initial How to Install README file. The download version is presented exactly as it would be on the CD, right down to the CD auto run. The README advises the two options available to install, either use the Autorun in the top folder or go into another folder and double click the set-up file. I chose to double click the auto run file and was presented with a 1 button install dialogue box. I clicked that and the installer went to work doing its thing. The entire install process took less than 5 minutes, and when you consider the amount of textures that were being copied across this was pretty good. I ended up with a shortcut on my desktop, and HiFi was added to my list of All Programs through my START button. One thing I did note was that no uninstaller was included through START/All Programs/HiFi, so if you want to uninstall X Graphics you need to go through Control Panel and use Add/Remove. This is a bit of a pain but not the end of the world.
 
Its important to note at this point that XG does not replace any default FSX textures immediately, so all your files are safe. Neither does it replace textures that make up the countryside, cities etc, so the desert remains, you'll need a landclass file to fix that puppy. Once installed I proceeded to open XG via the desktop icon, and was presented with the dialogue screens that would enable me to select the changes I wanted to make. These we will look at shortly.
 
X Graphics installs its documentation in the form of html pages, and these can be reached through START/All Programs/HiFi/Documentation and also one of the tabs in the XG dialogue windows screen itself. The documentation covers each of the dialogue windows in XG, and I found the level of information provided be about right detail wise. I found the dialogue screens to be very intuitive and self explanatory, so the readme reinforces this with specific details where required. To be honest I didn't read any of this information after installation, I started the software and got into it immediately. My typical approach is get into it, and if I get stuck then I'll refer to the info. One of my 'standards' if you like is that if I cant get into things pretty quickly just playing with it, then its too complicated. Naturally there are always exceptions to this, but I find it a good benchmark personally. So in this case I found XG to be so intuitive and clear I didn't feel the need read up front. I knew where to go if I got stuck, and must admit to learning one new thing when I read through the information after having used the software for a week or so.
 
Changing the look of the FSX world
Having not used this type of package before I really wasn't sure how this would work. Double clicking the desktop icon presented me with the first dialogue screen (1) and things immediately became quite clear how it all worked. I flicked through each of the windows and once I got to the Options Tab (8), clicked the 'Back-up FSX Textures' button. This is probably the golden rule in all versions of Flightsim, back-up your originals in case you don't like the new ones. Once done I went back and started with the themes window (1).
 
The themes window gives you an overview of what XG texture set you currently have installed in FSX, but on the initial load it shows off the 50 themes that are supplied with XG. Themes you create and save are also presented on this window. The various tabs break down the different texture sets such as sky, Airports/Roads etc. This was a good 'quick start' approach as the quantity of themes that are pre-set are large and would cater to most tastes. However I'm a fiddler, so moved on to the next tab.
 
Runways, Airports and Clouds
The next window dealt with clouds, and set the tone for what I could expect to see on all the remaining windows in terms of layout and how various textures were to be selected. The texture options are presented as frames from a camera, clicking on the arrows either side of these frames scrolls through the options available for that selection, and shows you what the texture will look like in the larger window below. Pressing the down arrow button just below the frame brings up a clickable list of options. This is very handy as some of the textures available are very extensive and can take some time to scroll through. Just above the frames are additional tabs that break down the current selection further. An example of this is on the airports Dialogue screen (6), Runways and taxiways have their own tabs for selection. The Runways tab allows you to change not only the material condition for both concrete and asphalt i.e. old, cracked, dirty etc, but also the way snow sits during winter, how bright runway markings are displayed and what bump map will be used (The bump map determines what the surface texture will look like, whether it has lots of bumps or impressions, just like the rivets on FSX aircraft skins). The Taxiways tab provides access to changing the asphalt and concrete material type, how taxiway signs appear, what the ground bump map looks like and also the 'clutter' texture, which gives the appearance of lots of vehicles' and the like around the airport.
 
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What became obvious was the vast range of options XG presented me to the point where its almost overwhelming. This was particularly evident under the sky tab (3) In the sunset selection alone there are well over 100 texture options available, which pretty much ensures that you will find the look that best represents your part of the world, or in my case, New Zealand. While were looking at the sky, XG also allows you to change the way the moon and sun appear along with lightning and the way sun flare is displayed.
 
Lights and Sound
The 'Lights n Sound' section was a surprise as I did not expect sounds to be included in a texture pack. This allows you to determine the look of both the aircraft landing and strobe lights as well as airport lights. Various levels of detail are available form 4 to 6 star lights (these literally have 4 or 6 points) to the color of the aircraft landing lights. Airport lights can be set to be brighter or sharper. The sounds add depth to both thunder storms and the sound of rain. I changed this and turned the volume up and nearly jumped out of my skin the first time a clap of thunder cracked through the landscape, so it was quite a powerful change. So to with the ambient sound of rain falling both inside the flight deck and outside.
 
Water
The water dialogue section allows you to choose textures that suit the conditions you might choose to fly, and are changeable for both low, medium and high settings with unique texture sets for each level. For example, if your Shader settings are on high 2.0 and you want waves that look rough you can select them, if they are low 1.0 and you want stormy seas, 'click' and you got 'em. You can also select to have water with cloud reflections for the low setting, which will be a real plus for those with more modest machines as it allows much higher quality base textures without the hit some get with Shader setting on 2.0. (See the screenshot below Water Low for a comparison). You can also choose from various water color shades for both Ocean and Tropical Ocean, along with inland water shades and colors.
 
Options Galore
The last screen is the options screen (8). This allows you to decide what format you want the textures saved in (DXT5 or 32bit), what size (128x128 - 512x512 - FSX Default size is 256x256), and then also pick and choose from the total texture pool what makes it to the final install. Being able to choose texture size is a real bonus because it allows you to cater the textures to your machine. FSX ships with textures presented at 256x256 in DXT5 format. By choosing to size textures at 128x128 you could effectively improve your FPS because FSX is not having to process larger images, at the same time if you have a more powerful system, you could save them at 512x512 and utilize the extra punch your PC offers. Having the 32bit option is also interesting, and to my mind at least demonstrated that HiFiSim had thought about the future of this product. 32bit textures are typically the best quality, so as technology continues to catch up with FSX, XG will  allow you to capitalize with textures that are effectively as clear and crisp as you will be able to get. For the purposes of this review I chose to keep the textures at the default settings, that being 256x256 and in DXT5 format. The options screen (8) allows you to pick and choose the various textures that will make your final install, which you can save as a new theme or as a modified version of one of the pre-set themes. This window also allows you to decide how fast the slideshows will run through images on all of the other dialogue screens. Once you are ready to install your new theme, and after you have backed up your FSX default textures (These can be reinstalled anytime at the click of a button) click install theme and in a relatively quick time XG will do its thing. You are then ready to run FSX and see the results of your selections.
 
How does it look?
The following set of screenshots have been taken in the same location and at the same time of day to give you an appreciation of the difference my selection made over FSX default. An important point to note is the selection presented offers a tiny insight into the potential XG offers (You can see more on the HiFiSim website), its simply not possible to show you everything on offer. Screenshots showing FSX default textures are at the top, XG enhanced are below. I have also taken them with bloom both off and on as this gives you an appreciation for the difference this makes.
 
Runway - 23L NZAA 321 - Sunset (Bloom) Sunset
Auckland City Waihopai Day Waihopai Sunset
Auckland Traffic Runway Signs NZAA A321 Strobes
Queenstown Queenstown 2 Queenstown (Bloom)
West Auckland Water Low Marlborough Sunset
NZQN Omaka DC3
Whenuapai NZAA Ramp 2 Woodbourne - Dawn
NZAA Ramp More Screenshots at the HiFiSim Website Blenheim Coast
 
Conclusion
XG expands FSX visually, and in some cases the difference between the default and XG textures is startling. While I have been using the software for a couple of weeks, I have really only just started exploring the combinations possible. Because its so easy to use I have found that I am more inclined to choose a theme and install it rather than go through individual selections, and the neat things is I am able to do this in only a few minutes.
 
When I first installed XG and looked through the options available to me, I'll be honest and say performance concerns crossed my mind and questions arose about what sacrifice would I have to make for the textures installed. The HiFiSim website recommends a 2.0 GHz processor or better, 2 gig of ram and a fast graphics card with at least 256mb of ram, so I knew I wouldn't have any problems with the specs as they are on paper at least. The improved visuals did not appear to make any difference in my frame rates, and as mentioned earlier, in some cases it may well improve things. The interface is very user friendly and as I have said earlier, very intuitive to use. If you feel comfortable playing with FSX settings, you'll' feel at home with XG. The sounds were an added bonus, and are a step up from the default just as the textures are. At US$34.99 I believe this package is good value, particularly given the scope of options available. My key gripe would be in the difficulty I had in deciding what combinations I wanted to include, having said that this scope also ensures that XG isn't something I will use a couple of times and then forget, coupled with the texture format options, I see XG as a package that will grow with FSX. Its also important to note here that if XG is coupled with the FSX version of Active Sky, which has already proven itself in FS2004, the potential for truly amazing weather and visuals is something to think very seriously about, and takes us fully into the realms of "As Real As it gets" (At the moment HiFiSim have a deal going, buy both and save $10)
 
I do acknowledge this package wont be for everyone, and some may question why the need when FSX does an excellent job already. What appeals to me is the enhanced visuals XG offers, and the ease in which I can change these each time I load FSX if I wish. The fact some future proofing has been built in is an important feature to ensure its relevance going forward, and the ability to resize textures smaller or larger to suit your computer is awesome. XG will appeal most to those, who like me enjoys looking at the outside world. If I was more into the flying and being the serious pilot with my head down, this may not be so important, in which case the money spent on XG may better be spent on a high detail aircraft. The outside world is actually an important aspect of Flightsim for me, I love watching the sky and the way FSX displays light early in the morning and during sunset, and that's why I was so excited to see what XG could do. Personally, I wasn't disappointed, and its for this reason I award X Graphics an X Rating of 5.