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LEVEL D 767-300 for FSX - Review By Jon Murchison |
| Pilots Perspective by Scott Hickey |
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Overview & Background |
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When FSX was released, amongst the noise about performance problems could also be heard the thank you’s from developers that model development could now be taken to a new level. The opportunity to add bump maps and advanced texture effects through speculative layers are all new toys developers have to play with. it must be acknowledged that people would never appreciate these new features as long as they struggled to get decent performance, but with the introduction of SP1, things have changed. |
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Level D first released the 767-300 model for FS2004 and it set a new benchmark for detail and quality. As soon as FSX was launched the question was asked, as it was off all payware add-on developers, when will it be released for FSX. Well, the wait is over, and Level D has delivered. |
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The version reviewed here is the download version from Flight 1, which comes with 3 models that feature the GE, PW and RR engine versions, along with the extensive PDF Operations manual (190+ pages). I had no problems installing the package, but did find that the latest version of FSUIPC by Pete Dowson for SP1 was needed to fix an initial error notice I got. We will look at the visual model, the panel and systems, how she fly’s, Sound, Multiplayer potential, Documentation and finally performance in FSX. We have tried to include as many images as possible, none have been edited other than resizing and cropping. The rig I have running FSX is as follows: |
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| The Visual Model |
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While the external look does not differ greatly, if at all from its FS2004 cousin, it does incorporate the new texture layers which allow effects such as bloom and bump maps to be fully realized. Having studied many photos of the 767 to get a comparison, I wasn’t able to find anything in the visual model that made this anything other than ‘as real as it gets’. Level D have, in this reviewer’s opinion, captured almost perfectly the shape and grace of this aircraft. Now if you wanted to be able to see the third rivet from the left next to the second emergency exit on the port side, then you may be disappointed….maybe, but in essence this IS the Boeing 767-300. Looking at this second set of screenshots you can see what I mean. |
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To fully appreciate the work put into the 763 you need to get up close, the detail is quite extraordinary, which to be fair we would expect from Level D. To assist in this review we enlisted the help of ‘Review Man’, who is better known as ‘Frank’. Frank is our ARNZ X avatar in the Flightsim world that can go places and interact with scenery and aircraft in ways we could not normally do. He also allows us to demonstrate the scale of things we are reviewing, and give us the 'on the ground' perspective often lacking. We sent him off to take a close look at the 767-300 and send us back some images. Here they are. |
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| As you can see the level of detail in the landing gear, fan blades, wings, flaps, engines…in fact everything is very high. We sent frank into the cargo hold and discovered the workings to open the doors are all there. When appropriate (or not as this reviewer discovered) even the ram turbine is fully rendered as you would expect to see it under emergency power conditions. The APU air intake door appears as it should, when it should. We also noted the animation. The suspended gear is suspended, and fully compresses on landing. Yes, we expect this as ‘the norm’, and you certainly expect it when you pay for a top end product, so from this perspective the Level D 763 does not disappoint. In a way because it’s expected its easy to overlook these aspects of an aircraft, with this model its worth it. I enjoyed just taking off and landing to watch the weight transfer to and from the wings as you become airborne and land, its great watching those babies flex under load and wobble when you hit turbulence. |
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A word here about lighting effects. With this version of the aircraft every light has a switch, gone are the days when pressing the 'L' key turned everything on and off. Its great to see this level of detail, and the external lighting effects work very well. I really enjoyed the flight deck ambience lighting you can turn on and off leaving the panel bathed in its own glow, and allowing the back lighting on things such as the FMC to come through nicely. It certainly adds a dimension to night flying. The great thing is these same effects in the VC apply to the 2D panel as well, so you don't suddenly get the FMC appearing fully lit in 2D view when your VC FMC is dark. |
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Aircraft Panel & Systems |
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I’m not a pilot; I just wanted to set that straight up front. I have to say I struggled for the first hour with this aircraft as I sat firmly on the ground. It took all my will power to resist hitting slew to get airborne! My problem was I couldn’t start engine two. I clicked this and I checked that, I made sure I had fuel flowing, engine one was fine but unless I wanted to taxi in circles it wasn’t much use to me. The FMC dazzled me but confused me at the same time. I was a mess people! Begrudgingly I opened the manual, and within 3 minutes both engines were running smoothly, and I was setting up in take-off configuration. |
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The lesson for me was this aircraft deserves to be given its due, and actually have some time taken to understand how the systems and panel works. Level D have taken the time to model an excellent VC and create functionality within the flight deck that is actually pretty awesome. I did note some of the text on the VC on the overhead panel was blurred which I found difficult at times. The 2D panel works well and I found myself going between that and the VC throughout my flying time. I’m not a ‘read the manual’ person, I want to jump in and fly!! In this case the manual was well laid out and the checklists, which were the only bit I printed out, gave me enough information to work through the procedures I needed to get going. |
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Once I was in the air the AP was straight forward enough to set up an altitude and heading and then leave the aircraft to fly itself while I played with the FMC. This is the first time I have played with an FMC, even though I have got other aircraft that have them. I was quite surprised how easily I could input a flight plan and get things going. No doubt the subtlety of the thing will take some time, SIDS and STARS are still a mystery, but with time I’ll get those sorted. The point I am trying to make is the panel is excellent. I was able to find my way around quite easily, the clickable points in the 2D panel to open the overhead, FMC, throttle quadrant, radios and AP were well placed, and the ability to change your view position in the VC, common in FSX default aircraft, was well implemented meaning I could quickly move between stations as I needed to. I also found the comm's between the flight deck and ground, the background ATC chatter during flight and the cabin announcements at appropriate times during the flight to add to the overall sense of realism. The ability to also have support via a co-pilot, or not depending on your preferences, added another level to the experience. These neat touches certainly set a bench-mark for others to follow. |
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How Does She Fly? |
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We asked Scott Hickey, a real world trainee pilot based in Auckland who has 40 hours flying the Grumman American AA-1C Lynx amongst others, to tell us what his impressions were of the Level D 763 from a pilots perspective. |
| Personally I have a few hours in real aircraft, and the baseline for this product is that it really does feel like an airplane, and a big one at that. You will probably first notice this on rotation, it feels like you are actually taking to the sky’s rather than jerking into the sky. The autopilot cruises the aircraft very well and in true 767 style, she climbs and climbs and climbs. Passing 18000 feet and you are still doing 3000fpm you know you are in a 767. |
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The Level-D 767 can be flown manually; I for one find some other aircraft hard to fly for long periods with out the aid of the auto pilot, which can be a problem when Airlines suggest that YOU fly it up as high as 15,000 feet. The 767 has a good feeling of stability under almost any circumstances and the effect of turbulence is simulated well on this model. |
| The team at Level D has got the localizer and Glide Slope capture down to the point, that if you do it right there is no swimming all over the centerline it turns you and keeps you on the glide slope to the mark making for a nice easy landing at the end of a long flight |
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The FMC / CDU links well to the Autopilot and the use of L-Nav and V-Nav is realistic and straight forward to use. The Autopilot also follows the FMC route well and there is no straying off course at waypoint turns, providing you don’t make them to tight. |
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The 767 from Level D is modeled with 3 engine variants (GE, PW, RR) and personally I can not tell much difference between them, in my opinion it would take someone with experience with a real 763 to be able to distinguish well between them. |
| Finally I have flown the 767 on both FS9 and FSX and I can not really tell the difference between them in the way it fly’s and handles. Overall in the True level D style they have set the bench mark when it comes to flight dynamics it is good that this was one of the first out as it sets a bar for other developers |
| Sound |
| Flight deck - You turn a knob or flick a switch and you get audio feedback, its that simple. We are not talking about just generic 'clicks' either, the sounds for different switch and button types are appropriate. For example, the flaps lever makes a wonderful 'clack' as you move the lever between settings. Hit one of the crew call buttons and the distinctive 'bing bong' can be heard. Their is a systems hum as well that gives the feeling that the flight deck is alive. I found the various sounds the aircraft made in response to my actions gave the flight deck a tactile feeling, and that comes back to immersion. You press something and you hear a response, its almost like you can feel the button as a result, it may sound strange but its true. The crew call-outs from the co-pilot, the various warnings are all present. What I really liked once you are airborne is the background ATC ambience sounds, as well as further automated crew calls you hear when you reach certain points in your flight, such as engine start, top off climb, descent etc. They all add to the atmosphere and really help draw you in even more deeply, and if you don't like them you can also turn them off. |
| External - External sounds are also excellent. From the engines initial spool up, and deeper 'vroom' (can you tell I played with cars as a kid :P) when fuel is added, to the roar when power is applied, you get a sense of power. Turning the volume up when in external view is well worth it. The ambient APU sound while sitting at the gate is a great touch, I personally find the empty silence post flight at the gate to be a real anti-climax, but not here. Having spent some time spotting 767's at Auckland and Wellington, my overall sense is the sounds used are very realistic. The base package comes with GE, P&W and RR engine types, but the sound set used is generic for all three. I could have been disappointed with this, but given the quality of the sounds used and the way they work so well, this doesn't detract from the package at all. I'm also mindful that 3 sounds sets would push the download file size beyond the reach of most, so from a practical sense this was a sensible move. |
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Multiplayer Potential & Missions |
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One of the other exciting aspects of the Level D 767-300 is its fully functional as a shared aircraft. A mate and myself spent some time in the traffic pattern out of Auckland Airport (NZAA) during a multiplayer session. The aircraft performed well in the multiplayer environment, and when combined with TrackIR made the emersion factor increase dramatically. With the install also comes 8 missions designed to introduce you to the aircraft, give you some practical flying experience and also when you think you know what you are doing, present you with failures that will test your skills. These missions are a neat touch and add further depth. |
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Performance in FSX |
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And so to probably the most important question for many, how does she perform? When I first saw this aircraft had been released my initial reaction was ‘slideshow’. I was wrong. |
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I found FPS wise the Level D 767-300 sits around the same mark as the default FSX Boeing 747-400. Now lets be clear, there are variations within this no doubt, and if you struggle to run FSX now the Level D 767-300 won’t improve performance that’s for sure. I found my FPS ranged from a low of 9 through to 50 odd, depending on where I was. Here are some shots taken at NZAA, with settings as follows: Autogen set to max, water 2x.low, clear weather and traffic set to 60%. We start close, zoom 1.00, zoom out to 1.50 and then add a traffic window. Throughout we lost about 5 FPS, so given we started at 20+ I personally consider that quite good for my rig. |
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The VC takes more resource as you would expect given the detail and functionality, but not to the point it was unusable. My system stuttered a few times, mostly because I wanted to flick between views too quickly for the machine to keep up. As mentioned in Multiplayer, I used TrackIR and found the range of movement smooth with no noticeable performance hit, not did other aircraft in the session create problems. |
| Documentation |
| If you are thinking about buying this package a must have free download from the Level D website is the FSX Operations manual (Which also comes with the FSX installer). You need this to use this package to its fullest. This document is EXTENSIVE. |
| While I have not read it cover to cover as yet (it is 196 pages) all aspects of the aircraft are covered. It includes tutorials, step by step guides for programming the FMC, setting the aircraft up and shutting it down, explanations on all the various panels and related switches, and settings and details on all aircrafts systems. The Ops manual also goes into detail on every aspect of the model itself. If for example you want to change the announcement sounds cabin crew make, the Ops manual makes it easy to identify the sounds you need to change. The wok that has gone into this document is impressive and incredibly well thought through. |
| Final Words |
| The more I fly Level D's 767-300 the more I want to fly Level D's 767-300. I cant fault the visual model, its that simple, and I looked real hard I can assure you. I cant fault the panel. My only gripe, and even that is too strong a word, is the blurriness of some of the text on the overhead panel in the VC. Performance in the sim was well above what I was expecting, the dynamics seemed right for an aircraft this size, and Scott's comments reinforce that. I don't fly these birds for a living, but I did note on Level D's website they speak about the characteristics being confirmed by real world 767 pilots. The documentation is very comprehensive yet easy to follow and finding specific things can be done quickly. |
| The package also comes with a configuration manager so you can set up passenger, cargo and fuel loadings by either choosing a pre-set basic config, or choosing between empty, a random load or full load. There is also a livery installer/creator that allows for easy installation of airline skins others have done, and easy packaging of your own if you feel inclined to get the brush and paints out. The Air New Zealand skin featured in the screenies above was done by yours truly, the paint kit available from the Level D website makes it pretty easy to do. I really encourage people who choose to purchase this package to sign up for the Level D forum. Its free, and registered owners of the Level D 763 have access to a gold mine of information and support. |
| Level D's 767-300 package is one of those landmark products that set a bench mark for everyone else to follow. For this reason we award it the Golden X, our highest rating possible. As a complete package that is FSX specific, not just patched to make it work, we don't believe the Level D 767-300 can be beaten. You can buy either the download version now from Flight1 for USD$54.95. If you own the FS2004 version you can take advantage of the $40 off coupon offer and 'upgrade' (This is actually a full install of the new FSX product) for only $14.95. |
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